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Multimodal Virtual Reality-Based Assessment of Adult ADHD
A Feasibility Study in Healthy Subjects

dc.contributor.authorWiebe, Annika
dc.contributor.authorKannen, Kyra
dc.contributor.authorLi, Mengtong
dc.contributor.authorAslan, Behrem
dc.contributor.authorAnders, David
dc.contributor.authorSelaskowski, Benjamin
dc.contributor.authorEttinger, Ulrich
dc.contributor.authorLux, Silke
dc.contributor.authorPhilipsen, Alexandra
dc.contributor.authorBraun, Niclas
dc.date.accessioned2023-03-30T09:20:57Z
dc.date.available2023-03-30T09:20:57Z
dc.date.issued18.04.2022
dc.identifier.urihttps://hdl.handle.net/20.500.11811/10742
dc.description.abstractNeuropsychological assessments are often surprisingly inaccurate in mapping clinically-reported attention-deficit hyperactivity disorder (ADHD) symptoms, presumably due to their low ecological validity. Virtual reality (VR) might offer a potential solution for this problem, given its capability to generate standardized and yet highly realistic virtual environments. As the first adaptation of existing virtual classroom scenarios to an adult population, we developed a Virtual Seminar Room (VSR) for multimodal characterization of ADHD symptoms. To test its feasibility, N= 35 healthy participants were immersed into the VSR via a head-mounted display and carried out a VR-embedded continuous performance task (CPT) under varying levels of distractions in two experimental blocks (24 min each). CPT performance, electroencephalography (EEG) measures, and head movements (actigraphy) were simultaneously recorded and analyzed offline. Although CPT performance remained constant throughout the task, head movements increased significantly from Block 1 to Block 2. In addition, EEG theta (4–7 Hz) and beta (13–30 Hz) power was higher during Block 1 than Block 2, and during distractor-present than distractor-absent phases. Moreover, P300 amplitudes were higher during Block 1 than Block 2, and P300 latencies were prolonged in distractor-absent compared with distractor-present phases. Although the paradigm awaits further improvements, this study confirms the general feasibility of the VSR and provides a first step toward a multimodal, ecologically valid, and reliable VR-based adult ADHD assessment.de
dc.format.extent19
dc.language.isoeng
dc.rightsNamensnennung-Nicht kommerziell 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectVirtual Seminar Room
dc.subjectADHD
dc.subjectVR
dc.subjectmultimodal assessment
dc.subjectEEG
dc.subjectinattention
dc.subjectcontinuous performance task
dc.subject.ddc600 Technik
dc.subject.ddc610 Medizin, Gesundheit
dc.titleMultimodal Virtual Reality-Based Assessment of Adult ADHD
dc.title.alternativeA Feasibility Study in Healthy Subjects
dc.typeWissenschaftlicher Artikel
dc.publisher.nameSage
dc.rights.accessRightsopenAccess
dcterms.bibliographicCitation.pagestart1
dcterms.bibliographicCitation.pageend19
dc.relation.doihttps://doi.org/10.1177/10731911221089193
dcterms.bibliographicCitation.journaltitleAssessment
ulbbn.pubtypeZweitveröffentlichung
dc.versionpublishedVersion
ulbbn.sponsorship.oaUnifundOA-Förderung Universität Bonn


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Namensnennung-Nicht kommerziell 4.0 International