The Faculty of Mathematics and Natural Sciences: Search
Now showing items 1-6 of 6
Surface Deformation Potentials on Meshes for Computer Graphics and Visualization
(2011-10-11)
Shape deformation models have been used in computer graphics primarily to describe the dynamics of physical deformations like cloth draping, collisions of elastic bodies, fracture, or animation of hair. Less frequent is ...
Methods for Real-time Visualization and Interaction with Landforms
(2010-03-03)
This thesis presents methods to enrich data modeling and analysis in the geoscience domain with a particular focus on geomorphological applications. First, a short overview of the relevant characteristics of the used remote ...
Analysis and Manipulation of Repetitive Structures of Varying Shape
(2013-05-22)
Self-similarity and repetitions are ubiquitous in man-made and natural objects. Such structural regularities often relate to form, function, aesthetics, and design considerations. Discovering structural redundancies along ...
Image-Based Approaches to Hair Modeling
(2013-06-06)
Hair is a relevant characteristic of virtual characters, therefore the modeling of plausible facial hair and hairstyles is an essential step in the generation of computer generated (CG) avatars. However, the inherent ...
Scalable Realtime Rendering and Interaction with Digital Surface Models of Landscapes and Cities
(2016-09-14)
Interactive, realistic rendering of landscapes and cities differs substantially from classical terrain rendering. Due to the sheer size and detail of the data which need to be processed, realtime rendering (i.e. more than ...
Improving Usability in Procedural Modeling
(2013-02-22)
This work presents new approaches and algorithms for procedural modeling geared towards user convenience and improving usability, in order to increase artists’ productivity. Procedural models create geometry for 3D models ...