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Towards Practical Real-time Reflectance Estimation

dc.contributor.advisorKlein, Reinhard
dc.contributor.authorBode, Lukas
dc.date.accessioned2023-02-22T09:31:56Z
dc.date.available2023-02-22T09:31:56Z
dc.date.issued22.02.2023
dc.identifier.urihttps://hdl.handle.net/20.500.11811/10652
dc.description.abstractVirtual experiences are becoming increasingly popular, primarily due to tremendous progress in Virtual Reality (VR) and Augmented Reality (AR) technologies improving immersion and making related devices more affordable. These immersive experiences frequently rely on the detailed and accurate reconstruction of real-world objects or people. While some applications can utilize assets captured offline in highly calibrated environments, others depend on real-time online scene reconstruction.
A complete reconstruction consists of information regarding geometry, illumination, and reflectance properties. Especially capturing the reflectance characteristics of real-world scenes is very challenging as it relies on the disentangling of intrinsic scene properties based on appearance samples. While a dense sampling and consecutive fitting of reflectance models may be feasible in an offline setting, this is not the case for applications depending on real-time reflectance estimation, as they usually impose additional constraints preventing a structured and controlled capturing process.
To this end, we identify two main challenges for the field of reflectance estimation in this thesis, which must be overcome to build practical real-time reflectance estimation pipelines: strong time constraints and sparsity of appearance samples. As part of the thesis, we present three previously published projects to address these: First, we propose a complete real-time reflectance estimation pipeline efficiently implemented on the GPU and leveraging deep learning techniques. Afterward, we explore denoising to restore reflectance estimates corrupted by noise-like artifacts due to the mentioned challenges. Finally, a novel lightweight edge and boundary detection approach is proposed to improve scene understanding and provide additional helpful information to reflectance estimation pipelines.
en
dc.language.isoeng
dc.rightsIn Copyright
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subject3D Reconstruction
dc.subjectAppearance Reconstruction
dc.subjectRGB-D
dc.subjectComputer Graphics
dc.subjectEdge Detection
dc.subjectDenoising
dc.subject.ddc004 Informatik
dc.titleTowards Practical Real-time Reflectance Estimation
dc.typeDissertation oder Habilitation
dc.publisher.nameUniversitäts- und Landesbibliothek Bonn
dc.publisher.locationBonn
dc.rights.accessRightsopenAccess
dc.identifier.urnhttps://nbn-resolving.org/urn:nbn:de:hbz:5-69738
dc.relation.doihttps://doi.org/10.1109/3DV.2019.00083
dc.relation.doihttps://doi.org/10.1016/j.gvc.2022.200058
dc.relation.doihttps://doi.org/10.48550/arXiv.2210.13305
ulbbn.pubtypeErstveröffentlichung
ulbbnediss.affiliation.nameRheinische Friedrich-Wilhelms-Universität Bonn
ulbbnediss.affiliation.locationBonn
ulbbnediss.thesis.levelDissertation
ulbbnediss.dissID6973
ulbbnediss.date.accepted01.02.2023
ulbbnediss.dissNotes.externIn reference to IEEE copyrighted material which is used with permission in this thesis, the IEEE does not endorse any of University of Bonn’s products or services. Internal or personal use of this material is permitted. If interested in reprinting/republishing IEEE copyrighted material for advertising or promotional purposes or for creating new collective works for resale or redistribution, please go to http://www.ieee.org/publications_standards/publications/rights/rights_link.html to learn how to obtain a License from RightsLink.
ulbbnediss.instituteMathematisch-Naturwissenschaftliche Fakultät : Fachgruppe Informatik / Institut für Informatik
ulbbnediss.fakultaetMathematisch-Naturwissenschaftliche Fakultät
dc.contributor.coRefereeWeinmann, Michael
ulbbnediss.contributor.orcidhttps://orcid.org/0000-0002-8710-8561
ulbbnediss.contributor.gnd1282285173


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