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Towards Predictive Rendering in Virtual Reality

dc.contributor.advisorKlein, Reinhard
dc.contributor.authorMeseth, Jan
dc.date.accessioned2020-04-12T12:18:12Z
dc.date.available2020-04-12T12:18:12Z
dc.date.issued2008
dc.identifier.urihttps://hdl.handle.net/20.500.11811/3570
dc.description.abstractThe strive for generating predictive images, i.e., images representing radiometrically correct renditions of reality, has been a longstanding problem in computer graphics. The exactness of such images is extremely important for Virtual Reality applications like Virtual Prototyping, where users need to make decisions impacting large investments based on the simulated images.
Unfortunately, generation of predictive imagery is still an unsolved problem due to manifold reasons, especially if real-time restrictions apply. First, existing scenes used for rendering are not modeled accurately enough to create predictive images. Second, even with huge computational efforts existing rendering algorithms are not able to produce radiometrically correct images. Third, current display devices need to convert rendered images into some low-dimensional color space, which prohibits display of radiometrically correct images.
Overcoming these limitations is the focus of current state-of-the-art research. This thesis also contributes to this task. First, it briefly introduces the necessary background and identifies the steps required for real-time predictive image generation. Then, existing techniques targeting these steps are presented and their limitations are pointed out. To solve some of the remaining problems, novel techniques are proposed. They cover various steps in the predictive image generation process, ranging from accurate scene modeling over efficient data representation to high-quality, real-time rendering.
A special focus of this thesis lays on real-time generation of predictive images using bidirectional texture functions (BTFs), i.e., very accurate representations for spatially varying surface materials. The techniques proposed by this thesis enable efficient handling of BTFs by compressing the huge amount of data contained in this material representation, applying them to geometric surfaces using texture and BTF synthesis techniques, and rendering BTF covered objects in real-time. Further approaches proposed in this thesis target inclusion of real-time global illumination effects or more efficient rendering using novel level-of-detail representations for geometric objects. Finally, this thesis assesses the rendering quality achievable with BTF materials, indicating a significant increase in realism but also confirming the remainder of problems to be solved to achieve truly predictive image generation.
dc.language.isoeng
dc.rightsIn Copyright
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectComputergrafik
dc.subjectVirtuelle Realität
dc.subjectvorhersagbares Rendering
dc.subjectMaterialdarstellung
dc.subjectgemessene Materialien
dc.subjectComputer Graphics
dc.subjectVirtual Reality
dc.subjectPredictive Rendering
dc.subjectMaterial Rendering
dc.subjectMeasured Materials
dc.subject.ddc004 Informatik
dc.subject.ddc760 Druckgrafik, Drucke
dc.titleTowards Predictive Rendering in Virtual Reality
dc.typeDissertation oder Habilitation
dc.publisher.nameUniversitäts- und Landesbibliothek Bonn
dc.publisher.locationBonn
dc.rights.accessRightsopenAccess
dc.identifier.urnhttps://nbn-resolving.org/urn:nbn:de:hbz:5N-13143
ulbbn.pubtypeErstveröffentlichung
ulbbnediss.affiliation.nameRheinische Friedrich-Wilhelms-Universität Bonn
ulbbnediss.affiliation.locationBonn
ulbbnediss.thesis.levelDissertation
ulbbnediss.dissID1314
ulbbnediss.date.accepted08.11.2007
ulbbnediss.dissNotes.externZusätzliche Dokumente zur Arbeit (z.B. Filme) sind hier zu finden: http://www.cg.cs.uni-bonn.de/personal-pages/meseth
ulbbnediss.fakultaetMathematisch-Naturwissenschaftliche Fakultät
dc.contributor.coRefereeMüller, Stefan


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