Show simple item record

Dota 2 and League of Legends
Two of the world’s most popular video games, their cultural aspects, their genre and its definition

dc.contributor.advisorBaumann, Uwe
dc.contributor.authorHiltscher, Julia
dc.date.accessioned2022-04-27T15:25:33Z
dc.date.available2022-04-27T15:25:33Z
dc.date.issued27.04.2022
dc.identifier.urihttps://hdl.handle.net/20.500.11811/9774
dc.description.abstractThis book is a foundational work about the MOBA genre: Its history, genre, game design, cultural aspects, appeal, player & esports culture and mental health implications as well as their publishers’ monetization strategies.
Dota 2 and League of Legends have never been analysed this closely - despite the fact that the two MOBAs League of Legends (Riot 2009) and Dota 2 (VALVE Corporation 2013) are two of the world’s most popular and financially most successful video games of the past decade.
Throughout her analysis, the author extracts all genre defining elements, which could be success factors in the esports world in general, for any genre. The author rejects the existing genre term and takes the reader on a journey in coining a new one. Esports (Electronic Sports - or the competitive culture which built around these games in the past 20 years) plays an important role for the two games’ popularity, wherefore a whole chapter was dedicated to the history and outline of the global esports world. Another chapter gives a very recent and comprehensible overview for the two games’ opportunities and risks for mental health and wellbeing.
en
dc.language.isoeng
dc.rightsIn Copyright
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/
dc.subjectfortnite
dc.subjectcounter strike
dc.subjectTheater
dc.subjectTanz
dc.subjectLudologie
dc.subjectmeme
dc.subjectmemes esports
dc.subjectLoL
dc.subjectSpiel
dc.subjectGesundheit
dc.subjectgaming
dc.subjectmusic
dc.subjecttheatre
dc.subjectdance
dc.subjectculture
dc.subjectmental health
dc.subjectludology
dc.subjectShakespeare
dc.subjectesports
dc.subjectelectronic sports
dc.subjectleague
dc.subjectriot
dc.subjecttencent
dc.subjectblizzard
dc.subjectVALVE
dc.subject.ddc793 Spiel
dc.titleDota 2 and League of Legends
dc.title.alternativeTwo of the world’s most popular video games, their cultural aspects, their genre and its definition
dc.typeDissertation oder Habilitation
dc.publisher.nameUniversitäts- und Landesbibliothek Bonn
dc.publisher.locationBonn
dc.rights.accessRightsopenAccess
dc.identifier.urnhttps://nbn-resolving.org/urn:nbn:de:hbz:5-66435
ulbbn.pubtypeErstveröffentlichung
ulbbn.birthnameChristophers
ulbbnediss.affiliation.nameRheinische Friedrich-Wilhelms-Universität Bonn
ulbbnediss.affiliation.locationBonn
ulbbnediss.thesis.levelDissertation
ulbbnediss.dissID6643
ulbbnediss.date.accepted04.06.2021
ulbbnediss.institutePhilosophische Fakultät : Institut für Anglistik, Amerikanistik und Keltologie (IAAK)
ulbbnediss.fakultaetPhilosophische Fakultät
dc.contributor.coRefereeGymnich, Marion
ulbbnediss.contributor.orcidhttps://orcid.org/0000-0003-1839-950X
ulbbnediss.contributor.gnd1258911361


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

The following license files are associated with this item:

InCopyright